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'Sparkball' - Arena Character Spawn platform concepts

I had the great opportunity last year working on concepts for 'WorldSpark Studios' MOBA Brawler game 'Sparkadia' working under veterans of Riot Games, League of legends.

Arena environment concepts.
https://www.youtube.com/watch?v=7QXtiCW8e0I - clip of the latest game highlights.

Art direction - Edmundo Sanchez, Alvin Lee

3d overpaint of an earlier build of the team base. More artificial architectural design before direction was shifted towards more natural forms and materials.

3d overpaint of an earlier build of the team base. More artificial architectural design before direction was shifted towards more natural forms and materials.

3d overpaint of the arena floor early explorations.

3d overpaint of the arena floor early explorations.

Variation concepts drawings of the team base character spawn point. Exploring more rock formations and scales.

Variation concepts drawings of the team base character spawn point. Exploring more rock formations and scales.

Concepts for the defensive laser turret at each team base.

Concepts for the defensive laser turret at each team base.

Further design iterations on the team base. Adding more design aesthetics and details on this pass.

Further design iterations on the team base. Adding more design aesthetics and details on this pass.

3d over paints of the arena floor. Exploring the arena walls and perimeter formations along with the team base.

3d over paints of the arena floor. Exploring the arena walls and perimeter formations along with the team base.